Games with Delays. A Frankenstein Approach

October 15, 2017 in by

by Dietmar Berwanger, Marie Van den Bogaard
Reference:
Dietmar Berwanger, Marie Van den Bogaard. Games with Delays. A Frankenstein Approach. In Proceedings of the 35th Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS’15), pages 307-319. Volume 45 of Leibniz International Proceedings in Informatics. Leibniz-Zentrum für Informatik, December 2015.
Bibtex Entry:
@string{dec="December"}
@inproceedings{BV-fsttcs15,
  address =       {Bangalore, India},
  author =        {Berwanger, Dietmar and Van{ }den{ }Bogaard, Marie},
  booktitle =     {{P}roceedings of the 35th {C}onference on
                   {F}oundations of {S}oftware {T}echnology and
                   {T}heoretical {C}omputer {S}cience ({FSTTCS}'15)},
  editor =        {Harsha, Prahladh and Ramalingam, G.},
  month =         dec,
  pages =         {307-319},
  publisher =     {Leibniz-Zentrum f{"u}r Informatik},
  series =        {Leibniz International Proceedings in Informatics},
  title =         {Games with Delays. A~{F}rankenstein Approach},
  volume =        {45},
  year =          {2015},
  doi =           {10.4230/LIPIcs.FSTTCS.2015.307},
  url =           {http://www.cassting-project.eu/wp-content/uploads/
                  BV-fsttcs15.pdf},
  category =      {conf},
  wps =           {wp1},
  partners =      {CNRS},
  casstingpart =  {100},
}