Simple Priced Timed Games Are Not That Simple

December 16, 2017 in by

by Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, Benjamin Monmege
Reference:
Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, Benjamin Monmege. Simple Priced Timed Games Are Not That Simple. In Proceedings of the 35th Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS’15), pages 278-292. Volume 45 of Leibniz International Proceedings in Informatics. Leibniz-Zentrum für Informatik, December 2015.
Bibtex Entry:
@string{dec="December"}
@inproceedings{BGHLM-fsttcs15,
  address =       {Bangalore, India},
  author =        {Brihaye, Thomas and Geeraerts, Gilles and
                   Haddad, Axel and Lefaucheux, Engel and
                   Monmege, Benjamin},
  booktitle =     {{P}roceedings of the 35th {C}onference on
                   {F}oundations of {S}oftware {T}echnology and
                   {T}heoretical {C}omputer {S}cience ({FSTTCS}'15)},
  editor =        {Harsha, Prahladh and Ramalingam, G.},
  month =         dec,
  pages =         {278-292},
  publisher =     {Leibniz-Zentrum f{"u}r Informatik},
  series =        {Leibniz International Proceedings in Informatics},
  title =         {Simple Priced Timed Games Are Not That Simple},
  volume =        {45},
  year =          {2015},
  doi =           {10.4230/LIPIcs.FSTTCS.2015.278},
  url =           {http://www.cassting-project.eu/wp-content/uploads/
                  BGHLM-fsttcs15.pdf},
  category =      {conf},
  wps =           {wp2},
  partners =      {ULB and UMONS},
  casstingpart =  {100},
}